Tuesday, 9 June 2015

1.1 What makes a successful Horror Campaign? (Grading student's work)



Starter: What are some of the conventions of a horror?




A Reflect/evaluate
How you will build on their strengths
How you will solve the problems typically encountered
Conclusion & class discussion
A/B Justify
Why the student work belongs in the chosen grade criteria using the mark scheme
3 x example Grids
Annotated in Szoter
C Analyse
Previous student work for strengths and weaknesses in camera, editing, sound skills and selecting M-E-S
3 x example Grids
Rank order
D Identify & apply
Some conventions of a Trailer
Some conventions of Horror
Outline the levels of success in the mark criteria
Mind Map
3 x example Grids
Rank Order

Starter: Would you Survive?

Identify: What are the rules? 
Round 3 Rules of Horrors 

Task 1: Burton Mind Map on Conventions and discuss:


  • Iconography, colours, lighting, props, make-up, locations, effects?
  • Stock Characters - victim, antagonist, protagonist, stereotypes

  • Stock Scenes - type of 'narrative set-pieces' would you expect to see?




Barthes Mind Map
  • Technical Codes - Camera (shot type and shots of what?) and Editing


  • Audio Codes - Sounds



What is the function or purpose of these conventions?

Task 2: Meaning and sub-text - B grades

What do the following characters and stock scenes mean - what is deeper?
  • Vampire
  • Zombie
  • Possession
  • Children/Dolls/Clowns
Assessment: Notes

Task 3: Know the marking criteria and the standard
This is the link to CTK Lewisham's examples (our Oscars will be joined this year, so this is what you are competing with!)

How many Conventions can you find?









Which example is which Level?


Task 3: Apply

Search for previous student work on Youtube or CTK Lewisham's examples

Review 3 of your own examples, find one you consider to be a: 


  • Level 2 (basic E/D grade),
  • Level 3 (proficient C/B grade)
  • Level 4 (excellent A grade)

Embed these examples on your blog. Describe and justify why you gave it this level based on skills in how the student's used and selected:


Film Title

Sub-genre

Year

Technical Skills
Example 1
Example 2
Example 3
Camera
  • Basic
  • ŽProficient
  • ŽExcellent








Editing
  • ŽBasic
  • ŽProficient
  • ŽExcellent








MES
  • Basic
  • ŽProficient
  • ŽExcellent








Sound
  • Basic
  • ŽProficient
  • ŽExcellent










Complete the grid (choose 3 specific examples for each of the 4 technical skills in bold)

  • Camera (variety of shot types and angles, framing and composition, control over movement and steadiness)
  • Editing (titles on-screen, building of pace and rhythm, image and sound timed together, selection of appropriate footage, doesn't give too much away but sets up a beginning to the story and significant plot points, concludes in an exciting way - possibly jump scare)
  • Mise-en-scene (has the appropriate iconography in terms of convincing performances, costume [not just jeans and hoodies], props, effort in finding suitable and good-looking locations [not just in kitchen/bathroom/bedroom, college] make-up and gore, lighting is low-key or chiaroscuro)  
  • Sound (uses and mixes levels of diegetic and non, including foley, soundtrack, ambient sounds, dialogue and trailer 'booms') 

Task 4: Conclusion

Reflect on what you have learned by doing this research, annotating at the end of this post on your blog


  • Why did you do this activity - what have you learned?
  • What makes an Excellent Trailer compared to a Proficient and Basic one?
  • What are the potential problems or weaknesses to be avoided?
  • How will you build on this knowledge in your work - how can you solve these problems?

Task 5: Ancillaries
Now apply the Mark Scheme for the Ancillaries. Rank order these from most to least successful/effective

Spot the difference

Posters

  

Magazines




1. Sex = Death
2. Don't drink or do drugs. 
3. Never say "I'll be right back". 
4. Don't split up. 
5. Abandoned Cabins aren't. 
6. Don't play mysterious tape deck (Evil Dead).
7. Listen for musical changes. 
8. It's always behind you. 
9. When running from the killer it is generally a bad idea to trip and fall in the mud. 
10. Don't mess around with the house keys either, just kick the door down. 
11. The killer is already in the house. 
12. For nearly assured survival BE the killer. The killer almost always will manage to somehow survive for sequals. 
13. The human body contains 30 gallons of blood, even more under high pressure. 
14. Don't go upstairs. 
15. Nightmares dream sequences are rarely ever "just a dream." 

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