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This section highlights those games which managed to get themselves noticed for all
the wrong reasons.
DEATH RACE
This game, loosely based on the 1975 film Death Race 2000, was an arcade game in
which the player drove a car and gained points by running over "gremlins" within a
set time. As the gremlins were struck a small groan would be heard followed by the
sight of a crucifix denoting the death of the gremlin. Its notoriety was picked up by
The National Enquirer and even featured on US television's Sixty Minutes which first
began to probe the psychology of playing such games.
As can be seen below, the graphics were hardly sophisticated or realistic, but this did
not prevent an adverse reaction to the game.
CUSTER'S REVENGE
Released on the Atari 2600 in 1983, this ill-advised game made by a US porn
company, was subject to a tirade of protest most notably from the National
Organisation for Women and the native American Indian community due to its highly
questionable premise in which a naked General Custer, sporting only a hat, boots and
an exaggerated erection, crosses the screen whilst avoiding a hail of arrows in order to
attain his 'prize' - in this case a Native American Indian woman bound to a pole -
whereupon he proceeds to have sex with her or, as many critics claimed, rapes her.
A leading member of Women Against Pornography, Kristen Reilly, organised a mass
protest against the game and told the author, Tom Moriarty: "The game features an
enactment of a white male, General Custer, ravishing an Indian Woman who is tied to
a post. Once there was a lot of furore over the game, the company (American Multiple
Industries) denied that it was rape. They claimed that it was mutually consenting
visual images, which is really asinine."
Custer's Revenge never recovered from this attack and though the company concerned
produced two more x-rated games it closed its operations shortly thereafter.
NIGHT TRAP
Released in 1992 and probably the first video game to feature full-motion video
(FMV) as opposed to digital sprites, Night Trap centred around a group of co-eds
A screenshot from the
1976 arcade game, Death
Race
The rather questionable
Custer's Revenge released
in 1983
13
occupying a house that was being subject to attack by vampire-like creatures. The
player, as a member of a special ops team, surveyed each room via a CCTV system
and set traps in order to capture the creatures. The game played like a B-movie with
the nightie-clad college girls screaming and running around at the appropriate point,
but somehow the game was misconstrued and claims were made that the player was
actually involved in killing the housemates. This was palpably untrue, but for
commentators the fiction was more interesting than the truth. As a result, Night Trap
was quickly pulled from the shelves and became a target of the 1993 congressional
hearings into video games.
MORTAL KOMBAT
Making its arcade debut in 1992, Mortal Kombat had managed to keep its head below
the parapet of controversy until it was released on consoles. It soon became apparent
that many commentators found it difficult to square the brutal, visceral nature of the
gameplay with a console system that many thought was essentially aimed at children.
Using photorealistic images combined with the gruesome fatality moves, this gore fest
of a game managed to survive calls for its ban, but was one of the games that the U.S.
Senate debated during the congressional hearings into "offensive video games
material."
DOOM
ID Software's Doom saw light of day in 1994 and was an instant hit with gamers who
found it well-designed, pacy and thrilling. In the game, the user takes the role of a
space marine trapped on Mars. In order to reach sanctuary he must first blast his way
through hordes of assorted aliens hell-bent on destroying him. Fortunately, the hero
acquires a range of increasingly powerful weaponry with which to eliminate the
attackers and which also included the now mandatory and plentiful supply of bloody
impacts as the aliens are zapped.
Unfortunately for Doom it also found itself being linked to the Columbine High
School Massacre which took place in 1999 when two students of the school, Eric
Harris and Dylan Klebold, went into the school fully armed and proceeded to murder
12 students and a teacher.
According to the Rocky Mountain News, which reported the case in detail: "His
[Eric Harris] nickname, Reb, was inspired by a character in one of his favourite
computer games, Doom, where the goal is to score high body counts."
Politicians and the public alike wanted answers and it seemed that Doom was the only
readily available target to hand. A number of lawsuits were filed against the game's
makers and console manufacturers, but all were ultimately dismissed.
CARMAGEDDON
SCi's Carmageddon, released in 1997, was a car-racing game with a significant
difference. Although a player could simply race against other AI controlled cars, the
real 'fun' involved running over a variety of pedestrians (peds) which helped to
increase the score. This was several gears up from the old Death Race game in that
not only did the peds scream loudly when hit, but bled profusely too.
In the UK and Germany, the classification bodies were less than impressed with this
viscerally violent game and insisted that the human-like peds be turned into zombies
and the Germans insisting that bloody effects were shown in green. In the UK, SCi
appealed against the BBFC's refusal to issue a certificate. The BBFC’s refusal to
Id Software's Doom
15
issue a certificate was revoked by the Video Appeals Committee and the game was
finally granted its '18' certificate.
CANIS CANEM EDIT (aka BULLY)
Released in 2006, Bully (later changed to the less-than-snappy Canis Canem Edit, or
Dog Eat Dog in English), was generating controversy long before it arrived in the
stores. At that time, anti-social behaviour in schools was a key topic of public and
political concern and when news started to emerge that Rockstar Games were
developing a game set in a school featuring a protagonist who appeared to do little
more than offer violence against other kids, it can be imagined how many
commentators, and the press in particular, erupted into anger.
In truth, few, if any, of these commentators had actually seen the game in action so
the wide-spread condemnation was rather premature. The inevitable calls for a ban
were directed at the BBFC who, the pressure notwithstanding, stood their ground and
correctly pointed out that no decision would be taken until they had actually
completed the examination of the game. This they did and, to many people's surprise,
promptly classified the game at '15'. The effect of this decision was to take the sting
out of the controversy immediately as the critics soon realised on viewing the game
that it was not the monster they had made it out to be.
The BBFC's decision was in line with many other video game regulators world-wide
with the American ESRB awarding it a 'T' (Teens) rating and the Australian ACB
giving it an 'M' (Mature) rating.
MANHUNT 2
Once again, Rockstar Games were at the front of video games controversy when, in
2007, Manhunt 2 was submitted to the BBFC for certification.
The game put the player in the role of one Daniel Lamb, an inmate of an asylum who
escapes in an effort to discover who he really is and why he was incarcerated. His
only way out of the asylum is to despatch the various 'goons' who guard the place and
in order to do this he must approach them stealthily and without alerting the other
guards to his presence. From a BBFC perspective the violent action was considered
to be incessant and sadistic and they noted that Manhunt 2 was:
"…distinguishable from recent high-end video games by its unremitting bleakness and
callousness of tone in an overall game context which constantly encourages visceral
killing with exceptionally little alleviation or distancing. There is sustained and
Jimmy Hopkins the anti-hero of
Canis Canem Edit
17
cumulative casual sadism in the way in which these killings are committed, and
encouraged, in the game."
The game was, therefore, formally rejected, but Rockstar submitted a toned-down
version of the game. These changes notwithstanding, the BBFC rejected this new
version too and Rockstar went to the Video Appeals Committee (VAC) for a ruling.
In December 2007, the VAC upheld Rockstar's appeal against the modified version of
the game.
Further complications arose when the BBFC sought a Judicial Review of the VAC's
decision on the basis that their judgement was made on a misinterpretation the Video
Recordings Act. The Judicial Review over-ruled the VAC's decision, but when the
VAC reconvened to reconsider the appeal in accordance with the legislation they still
found in favour of Rockstar and the BBFC finally gave the game an '18' certificate
though the original version still remains technically banned.
Q. What do you notice about the attitudes regarding the level of permissive/acceptable or offensive material over the years?
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